TFT Items stats set 16 list
All tft items set 16, list, best item to build holders 16.1C and more
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Kraken's Fury
+

- +10% AD
- +10% Attack speed
- +20 Magic resist
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
-
Spirit Visage
+

- +300 Health
- +10% Durability
- +2 Mana regeneration
Restore 2.5% of missing Health each second
-
Tactician's Shield
+

- Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
-
Tactician's Cape
+

- Your team gains +1 max team size.
0% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
-
Red Buff
+

- +45% Attack Speed
- +6% Damage Amp
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
-
Steadfast Heart
+

- +250 Health
- +25 Armor
- +20% Crit Chance
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
-
Sterak's Gage
+

- +300 Health
- +40% Attack Damage
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
-
Crownguard
+

- +100 Healh
- +20 Armor
- +20 AP
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
-
Evenshroud
+

- +250 Health
- +20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
-
Nashor's Tooth
+

- +150 Health
- +15 AP
- +10% Attack Speed
- +20% Crit Chance
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
-
Adaptive Helm
+

- +3 Mana regeneration
- +20 Magic Resist
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
- Tanks and Fighters: Gain 45 Armor and Magic Resistance.
- Other Roles: Gain 10% Attack Damage and Ability Power.
-
Infinity Edge
+

- +35% AD
- +35% Crit Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
-
Tactician's Crown
+

- Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
-
Quicksilver
+

- +15% Attack Speed
- +20% Crit Chance
- +20 Magic Resist
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
-
Sunfire Cape
+

- +150 Health
- +20 Armor
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target max Health as true damage every second
Wound: Reduces healing received
-
Bramble Vest
+

- +65 Armor
Gain 9% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
-
Edge of Night
+

- +10% AD
- +10 AP
- +20 Armor
- +15% Attack speed
At 60% Health, briefly become untargetable and shed negative effects.
-
Dragon's Claw
+

- +75 Magic Resist
Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
-
Gargoyle Stoneplate
+

- +25 Armor
- +25 Magic Resist
- +100 Health
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
-
Morellonomicon
+

- +150 Health
- +20 AP
- +1 Mana regeneration
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
-
Archangel's Staff
+

- +30 AP
- +1 Mana regeneration
Combat start: Gain 20% Ability Power every 5 seconds in combat.
-
Titan's Resolve
+

- +20 Armor
- +10% Attack Speed
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
-
Ionic Spark
+

- +250 Health
- +15 AP
- +35 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist
-
Spear of Shojin
+

- +15% AD
- +15 AP
- +1 Mana regeneration
Attacks grant 5 bonus Mana.
-
Rabadon's Deathcap
+

- +50 AP
- +15% Damage Amp
This humble hat can help you make, or unmake, the world itself.
-
Protector's Vow
+

- +25 Magic resist
- +25 Armor
- +1 Mana regeneration
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
-
Deathblade
+

- +55% AD
- +10% Damage Amp
Perfect peace and calm for the holder - and all who face it.
-
Hextech Gunblade
+

- +20 AP
- +20% AD
- +15% Omnivamp
- 1 Mana regeneration
Heal the lowest percent Health ally for 20% of damage dealt.
-
Bloodthirster
+

- +15% AD
- +15 AP
- +20 Magic Resist
- +20% Omnivamp
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
-
Thief's Gloves
+

- +150 Health
- +20% Critical Strike Chance
Each round: Equip 2 random items.
-
Jeweled Gauntlet
+

- +35 AP
- +35% Crit Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
-
Warmog's Armor
+

- +500 Health
Gain 15% max Health.
-
Redemption
+

- +150 Health
- +15 Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
-
Giant Slayer
+

- +15% AD
- +15 AP
- +15% Attack Speed
- +15% Damage Amp
Gain 15% additional Damage Amp against Tanks.
-
Void Staff
+

- +35 AP
- +15% Attack Speed
- +1 Mana regeneration
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
-
Guinsoo's Rageblade
+

- +10% Attack Speed
- +10 AP
Gain 7% stacking Attack Speed every second.
-
Last Whisper
+

- +15% AD
- +20% Attack Speed
- +20% Crit Chance
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
-
Striker's Flail
+

- +150 Health
- +10% Attack Speed
- +20% Crit Chance
- +5% Damage Amp
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
-
Blue Buff
+

- +15 AP
- +15% AD
- +5 Mana regeneration
Gain 10% additional Attack Damage and Ability Power from all sources.
-
Hand of Justice
+

- +1 Mana regeneration
- +20% Crit Chance
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
