TFT Augments List set 16 new
All augments tft set 16 list info new: Silver, Gold, Prismatic.
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Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions.
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Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.
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Focused Fire

Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
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Boxing Lessons

Your team gains 30 Health for each ally that starts combat in the front row.
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Small Grab Bag

Gain 2 random item components.
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Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
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Twin Guardians

If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
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Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.
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Artillery Barrage

Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
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Earth Axiom

Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
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Water Axiom

Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
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Fire Axiom

Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
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Air Axiom

Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
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Wood Axiom

Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.
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Carve a Path

Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
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Flowing Tears

Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
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Extra Buckles

Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
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Backup Bows

Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
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Critical Success

Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
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Leap of Faith

Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
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Silver Destiny

Gain a random Silver Augment and 2 gold.
Silver Destiny+: Gain a random Silver Augment and 4 gold.
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Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
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Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken.
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Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
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Augmented Power

Your next augment is one tier higher.
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Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
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Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
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Keepers I

Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
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Best Friends I

Units isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
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Good For Something I

Champions that aren't holding items have a 50% chance to drop 1 gold on death.
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Spoils of War I

Enemies have a 25% chance to drop loot when killed.
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Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
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Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
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Preparation I

Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
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Makeshift Armor I

Allies without items equipped gain 30 Armor and Magic Resist.
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LateGame Specialist

When you reach Level 9, gain 36 gold.
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Item Grab Bag I

Gain 1 random completed item.
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Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
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AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
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Band of Thieves I

Gain 1 Thief's Gloves.
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Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
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Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
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Healing Orbs I

When an enemy dies, the nearest ally is healed for 220.
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Pandora's Items

Round start: items on your bench are randomized.
Gain 1 random component.
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Iron Assets

Gain a component anvil and 3 gold.
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Missed Connections

Gain a copy of each 1-cost champion.
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Latent Forge

After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
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Teaming Up I

Gain 1 random component and 2 random 3-cost champions.
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One, Two, Five

Gain 1 random component, 2 gold, and 1 random 5-cost champion.
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Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
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Branching Out

Gain a random Emblem.
Branching Out+: Gain a random Emblem and a Reforger.
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Pumping Up I

Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
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On a Roll

Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
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Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.
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Rolling For Days I

Gain 11 free Shop rerolls.
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Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices. -
Silver Spoon

Gain 10 XP.
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Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.
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One Twos Three

Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
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Over Encumbered

For the next stage, you only get 1 bench slot. After, get 3 item components.
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Beggars Can Be Choosers

You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
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Called Shot

Set your win streak to 4. Gain 4 gold.
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Item Collector I

Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
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Lunch Money

Every 7 damage you deal to enemy tacticians gives you 2 gold.
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Patience is a Virtue

Each round, gain 2 free rerolls if you did not buy a champion last round.
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Placebo

Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+: Your team gains 1% Attack Speed. Gain 14 gold.
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Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
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Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
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Corrosion

Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
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Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.
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Delayed Start

Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
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Diversified Portfolio

Each round, gain 1 gold for every 3 non-unique traits active.
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Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
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Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+: Gain a random component. For every 18 ally champions that die, gain another component (max 2).
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Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
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Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
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Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
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Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
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Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
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Rigged Shop

Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
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Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
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Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
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Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
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Walk The True Path I

Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
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Bodyguard Training

Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gizmos & Gadgets Championship, 2022
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Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
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Indecision I

In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
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Hexgate Travel

When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
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Demacia Forever

Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
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Darkwill's Invasion

Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
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Spreading Roots

Gain 2 random Emblems and 1 gold.
Spreading Roots+: Gain 2 random Emblems, a Reforger, and 4 gold.
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Lifting Competition

At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.
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3 Threes

Gain 3 random 2-star 3-cost champions and 8 gold.
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Precision and Grace

At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
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Warlord's Honor

Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
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Poison Pals

Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
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Defense of the Placidium

Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
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Infinity Protection

Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
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Early Learnings

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
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Arcane Viktor

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.
TFT Macao Open, 2024
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Last Second Save

The first time each ally falls below 35% Health, they restore 20% maximum Health.
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Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
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Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
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Aura Farming

Gain a 2-star 5-cost champion. You cannot field it until 4-3.
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Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
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Overheal

Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
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Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.
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Crash Test Dummies

Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
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Little Buddies

Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
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Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
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Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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Keepers II

Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
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Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
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Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.
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Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
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Trade Sector

Gain a free Shop reroll every round. Gain 4 gold.
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Spoils of War II

Enemies have a 30% chance to drop loot when killed.
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Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.
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Salvage Bin

Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).
Salvage Bin+: Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
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Portable Forge

Choose 1 of 4 Artifacts.
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Cybernetic Uplink I

Your champions holding an item gain 80 Health and restore 2 Mana per second.
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Makeshift Armor II

Allies without items equipped gain 45 Armor and Magic Resist.
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Jeweled Lotus I

Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
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Tiny Titans

Increase your current and max player health by 30.
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Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
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Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
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Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.
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Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat.
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Know Your Enemy

Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
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Ascension

After 15 seconds of combat, your units deal 50% more damage.
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Pumping Up II

Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
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Stars are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
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Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
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Wandering Trainer I

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
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Pandora's Items II

Round start: items on your bench are randomized. Gain 2 random components.
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Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
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Healing Orbs II

When an enemy dies, the nearest ally is healed for 440.
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Epoch

Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
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Duelist Crest

Gain a Duelist Emblem and a Qiyana.
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Slammin

Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
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Raining Gold

Gain 7 gold now and 1 gold every round.
Raining Gold+: Gain 18 gold now and 1 gold every round.
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Prizefighter

Gain 2 item component(s). Every 4 wins gives you an item component.
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ReinFOURcement

The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
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Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
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Raid Boss

Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
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Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
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All That Shimmers

Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
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Worth the Wait

Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
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A Golden Quest

The first time you have 175 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

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Bastion Crest

Gain a Bastion emblem and a Nunu.
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Clockwork Accelerator

Your team gains 10% Attack Speed every 3 seconds in combat.
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Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.
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Explosive Growth

At the start of the next 4 rounds, gain 8 XP.
Explosive Growth+: At the start of the next 4 rounds, gain 10 XP.
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High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 15% more damage.
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The Sentinels of Light

Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna.
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A Magic Roll

Roll 3 dice. Gain rewards based on their total.
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Academy Crest

Gain an Academy Emblem and a Leona.
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Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
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Bronze For Life I

Your team gains 3,5% Damage Amp for each Bronze-tier trait.
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Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
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Cloning Facility

Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
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Cooking Pot

At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
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Crown's Will

Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
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Forward Thinking

Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
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Glass Cannon II

Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.
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Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
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Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage.
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Investment Strategy I

Your champions gain 8 permanent max health per interest you earn.
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Mace's Will

Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
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Malicious Monetization

Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
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Moonlight

Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power.
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No Scout No Pivot

Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.
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Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
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Pair of Fours

If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
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Sated Spellweaver

After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
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Scavenger

The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
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Sorcerer Crest

Gain a Sorcerer Emblem and a Vladimir.
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Spear's Will

Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
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Spirit Link

Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
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Tomb Raider I

For the next 3 players eliminated, choose one of their completed items to keep.
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Tower Defense

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
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Trifecta I

Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
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Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
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Two Trick

Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
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Vampiric Vitality

You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
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Warpath

After dealing 60 player damage, gain a chest of high cost champions and items.
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Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
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Binary Airdrop

Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.
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Cybernetic Uplink III

Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
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Prismatic Ticket

Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
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Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
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Level Up

When you buy XP, gain an additional 2. Gain 12 immediately.
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Living Forge

Gain an Artifact anvil now and after every 8 player combats.
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Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
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Radiant Relics

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
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Cruel Pact

Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat.
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The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
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Starter Kit

Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.At the start of the next 2 stages, gain that 4-cost champion again.
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Going Long

Gain 10 gold. You no longer gain interest. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
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Pandora's Items III

Round start: items on your bench are randomized.
Gain 1 random Radiant item.
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Buried Treasures III

Gain a random item component at the start of the next 6 rounds (including this round).
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Jeweled Lotus II

Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
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Tiniest Titan

Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+: Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.
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Roll The Dice

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
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Final Ascension

Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
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Pumping Up III

Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
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Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
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Sniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
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Bastion Crown

Gain a Bastion emblem, a Steadfast Heart, and a Nunu.
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Cursed Crown

Gain +2 max team size, but take 100% more player damage when you lose a player combat.
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Caretaker's Chosen

As you level, gain more powerful items.
- Level 4: Component Anvil
- Level 6: Completed Item Anvil
- Level 7: choose 1 of 5 Radiant items.
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Hedge Fund

Gain 25 gold. Your maximum interest is increased to 10.
Hedge Fund+: Gain 30 gold. Your maximum interest is increased to 10.
Hedge Fund++: Gain 40 gold. Your maximum interest is increased to 10.
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At What Cost

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
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Call to Chaos

Gain a powerful and random reward.
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Build a Bud

Gain a random 3-star 1-cost champion and 8 gold.
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Wandering Trainer II

Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
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Duelist Crown

Gain a Duelist Emblem, a Giant Slayer, and a Tristana.
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Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
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Flexible

Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
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Invested

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++: Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Shimmerscale Essence

Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
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Upward Mobility

Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.
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Worth the Wait II

Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator and at the start of the next 3 stages.
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Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
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Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
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Bronze For Life II

Your team gains 4% Damage Amp and 1.5% for each Bronze-tier trait.
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Coronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
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Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
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Greater Moonlight

Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
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Investment Strategy II

Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
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Max Cap

Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
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One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
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Prismatic Pipeline

The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
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Quality Over Quantity

Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.
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Sponging

Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
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Sword Overflow

Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.
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Tactician's Kitchen

Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
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Tomb Raider II

Every time a player is eliminated, choose one of their completed items to keep.
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Trifecta II

Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
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Wand Overflow

Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
