TFT Augments List set 16 new
All augments tft set 16 list info new: Silver, Gold, Prismatic.
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Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions.
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Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.
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Trials of Twilight

Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
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Focused Fire

Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
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Boxing Lessons

Your team gains 30 Health for each ally that starts combat in the front row.
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Small Grab Bag

Gain 2 random item components.
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Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
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Twin Guardians

If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
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Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.
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Artillery Barrage

Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
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Earth Axiom

Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
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Water Axiom

Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
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Fire Axiom

Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
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Air Axiom

Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
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Wood Axiom

Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.
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Carve a Path

Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
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Flowing Tears

Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
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Extra Buckles

Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
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Backup Bows

Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
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Critical Success

Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
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Leap of Faith

Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
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Silver Destiny

Gain a random Silver Augment and 2 gold.
Silver Destiny+: Gain a random Silver Augment and 4 gold.
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Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
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Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken.
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Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
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Augmented Power

Your next augment is one tier higher.
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Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
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Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
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Cybernetic Uplink I

Your champions holding an item gain 80 Health and restore 2 Mana per second.
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Keepers I

Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
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Best Friends I

Units isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
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Good For Something I

Champions that aren't holding items have a 50% chance to drop 1 gold on death.
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Spoils of War I

Enemies have a 25% chance to drop loot when killed.
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Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
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Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
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Preparation I

Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
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Makeshift Armor I

Allies without items equipped gain 30 Armor and Magic Resist.
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LateGame Specialist

When you reach Level 9, gain 36 gold.
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Item Grab Bag I

Gain 1 random completed item.
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Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
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AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
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Band of Thieves I

Gain 1 Thief's Gloves.
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Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
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Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
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Healing Orbs I

When an enemy dies, the nearest ally is healed for 220.
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Pandora's Items

Round start: items on your bench are randomized.
Gain 1 random component.
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Iron Assets

Gain a component anvil and 3 gold.
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Missed Connections

Gain a copy of each 1-cost champion.
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Latent Forge

After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
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Teaming Up I

Gain 1 random component and 2 random 3-cost champions.
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One, Two, Five

Gain 1 random component, 2 gold, and 1 random 5-cost champion.
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Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
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Branching Out

Gain a random Emblem.
Branching Out+: Gain a random Emblem and a Reforger.
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Pumping Up I

Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
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On a Roll

Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
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Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.
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Rolling For Days I

Gain 11 free Shop rerolls.
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Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices. -
Silver Spoon

Gain 10 XP.
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Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.
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One Twos Three

Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
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Over Encumbered

For the next stage, you only get 1 bench slot. After, get 3 item components.
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Beggars Can Be Choosers

You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
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Called Shot

Set your win streak to 4. Gain 4 gold.
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Item Collector I

Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
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Lunch Money

Every 7 damage you deal to enemy tacticians gives you 2 gold.
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Patience is a Virtue

Each round, gain 2 free rerolls if you did not buy a champion last round.
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Placebo

Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+: Your team gains 1% Attack Speed. Gain 14 gold.
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Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
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Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
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Corrosion

Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
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Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.
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Delayed Start

Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
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Diversified Portfolio

Each round, gain 1 gold for every 3 non-unique traits active.
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Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
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Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+: Gain a random component. For every 18 ally champions that die, gain another component (max 2).
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Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
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Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
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Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
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Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
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Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
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Rigged Shop

Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
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Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
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Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
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Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
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Gilded Steel

Gain 3 non-Tank 5-cost champions. If you field a 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Championship, 2025
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Cosmic Calling

Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.
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Max Build

Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.
Galaxies Championship, 2020
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Epic Rolldown

When you reach Level 8, gain 23 Shop rerolls.
Runeterra Reforged Championship, 2023
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Urf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
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Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.
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U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
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Savings Account

After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
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Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
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Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
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Evolve and Overcome

For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw.
Void provides unique Mutations.
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Swordsmith

Gain 2 random completed items that build from B.F. Sword.
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Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.
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Promised Protection

Gain a Protector's Vow. Protector's Vow grants its holder 15% additional Mana from all sources.
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Late Game Scaling

Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed.
CyberCity Tactician's Crown, 2025
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Unsealed From Steel

Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
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Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
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Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
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Birthday Reunion

Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
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Silco's Revenge

Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
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Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.
Reckoning Championship, 2021
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Chaos Magic

Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
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Feed the Flames

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
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Gain 21 Gold

Gain 21 gold.
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Ixtal Expeditionist

Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
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Woven Magic

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 3).
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Spirit of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
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Bringer of Ruin

Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion.
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The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
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Bandle Bounty I

For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
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Solo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row.
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The Ruined King

Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
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Walk The True Path I

Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
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Bodyguard Training

Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gizmos & Gadgets Championship, 2022
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Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
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Indecision I

In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
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Hexgate Travel

When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
removed patch 16.2
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Demacia Forever

Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
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Darkwill's Invasion

Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
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Spreading Roots

Gain 2 random Emblems and 1 gold.
Spreading Roots+: Gain 2 random Emblems, a Reforger, and 4 gold.
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Lifting Competition

At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.
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3 Threes

Gain 3 random 2-star 3-cost champions and 8 gold.
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Precision and Grace

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
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Warlord's Honor

Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
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Poison Pals

Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
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Defense of the Placidium

Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
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Infinity Protection

Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
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Early Learnings

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
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Arcane Viktor

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.
TFT Macao Open, 2024
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Mess Hall

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.
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Treasure Hunt

Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
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Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.
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Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
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Quiet Quitting

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
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Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
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Piercing Sight

Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
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Last Second Save

The first time each ally falls below 35% Health, they restore 20% maximum Health.
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Hefty Rolls

Your team gains 8 Health and size for each time you've rolled this game.
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Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
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Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
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Gold Destiny

Gain a random Gold Augment and 3 gold.
Gold Destiny+: Gain a random Gold Augment and 6 gold.
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Exclusive Customization

Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Evil Beyond Measure

Your champions deal 4.5% of their damage as True Damage for each Star level.
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Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
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Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
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Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
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Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
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Backup Dancers

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
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Aura Farming

Gain a 2-star 5-cost champion. You cannot field it until 4-3.
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Aim For The Top

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
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Kahunahuna

Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
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Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
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Overheal

Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
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Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.
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Crash Test Dummies

Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
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Little Buddies

Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
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Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
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Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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Keepers II

Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
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Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
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Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.
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Celestial Blessing II

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
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Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.
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Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
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Trade Sector

Gain a free Shop reroll every round. Gain 4 gold.
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Spoils of War II

Enemies have a 30% chance to drop loot when killed.
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Sunfire Board

Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
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Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.
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Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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Preparation II

Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
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Portable Forge

Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
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Makeshift Armor II

Allies without items equipped gain 45 Armor and Magic Resist.
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Jeweled Lotus I

Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
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Hustler

You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.
Interest is extra gold you gain per 10g saved.
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Exiles II

Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
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Wild Growth

3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
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Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
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Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
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Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.
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Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves.
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Know Your Enemy

You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
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Ascension

After 15 seconds of combat, gain 60% Damage Amp.
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Pumping Up II

Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
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Stars are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
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Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
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Wandering Trainer I

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
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Pandora's Items II

Round start: items on your bench are randomized.
Gain 2 random components.
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Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
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Healing Orbs II

When an enemy dies, the nearest ally is healed for 440.
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Epoch

Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
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Slammin

Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Raining Gold

Gain 7 gold now and 1 gold every round.
Raining Gold+: Gain 18 gold now and 1 gold every round.
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Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.
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ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
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Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
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Raid Boss

Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
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Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
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All That Shimmers

Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
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Worth the Wait

Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
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A Golden Quest

The first time you have 175 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
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Bastion Crest

Gain a Bastion emblem and a Nunu.
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Clockwork Accelerator

Your team gains 10% Attack Speed every 3 seconds in combat.
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Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.
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Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+: Now and at the start of the next 3 rounds, gain 10 XP.
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High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
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Sentinels of Light

Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
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A Magic Roll

Roll 3 dice. Gain rewards based on their total.
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Academy Crest

Gain an Academy Emblem and a Leona.
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Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
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Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.
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Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
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Cloning Facility

Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
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Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
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Crown's Will

Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor.
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Forward Thinking

Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
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Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
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Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
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Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
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Investment Strategy I

Your champions gain 8 permanent max health per interest you earn.
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Mace's Will

Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
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Malicious Monetization

Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
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Moonlight

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.
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No Scout No Pivot

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
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Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
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Pair of Fours

If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
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Pyromaniac

Gain a Red Buff. Your Burns deal 50% increased damage.
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Sated Spellweaver

After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
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Scavenger

The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
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Spear's Will

Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
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Spirit Link

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
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Tower Defense

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
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Trifecta I

Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
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Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
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Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
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Vampiric Vitality

You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
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Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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Trials of Twilight II

Gain 2 Xin Zhaos and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 combats at 3-star, unlock Zaahen.
At the start of the next 3 stages, gain a Lesser Champion Duplicator.
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Radiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
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The Axiomata

Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
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Just Hit

Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
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Min-Max

Gain a Golden Item Remover and 4 random components.
Golden Item Remover is a Magnetic Remover with infinite uses.
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Growth Mindset

Gain 36 XP. Buying XP costs 3 gold instead of 4.
removed patch 16.2
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Forged in Strength

Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
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Commerce Core

Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
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Win Out

When you reach level 9, immediately level to 10 and gain 5 free Shop rerolls. Gain 6 XP now.
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Soul Awakening

Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
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Secrets of the Sands

Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
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Component Heist

After 5 player combats, gain 1 of every item component.
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Construct a Companion

The next 1-cost champion you buy is 3 star. Gain 2 gold.
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Sweet Treats

Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.
Magic N' Mayhem Tactician's Crown, 2024
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Dragonguards

Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
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We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed.
Into The Arcane Tactician's Crown, 2025
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Bandle Bounty II

For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
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Walk The True Path II

Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.
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Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
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Indecision II

In 3 rounds, choose a new augment of the same tier. Gain 12 gold now.
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The World Runes

Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 4 XP if 4 or more Region traits are active.
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The Trait Tree

Gain 3 random Emblems and 7 gold.
The Trait Tree+: Gain 3 random Emblems, a Reforger, and 12 gold.
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Chosen Wolves

Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
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Money Monsoon

Gain 7 gold now and every round for the rest of the game.
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Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
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Unlimited Power

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.
Useful for Magic Carries!
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Prismatic Destiny

Gain a random Prismatic Augment and 4 gold.
Prismatic Destiny+: Gain a random Prismatic Augment and 10 gold.
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Nine Lives

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
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Hold the Line

Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
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Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
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Band of Thieves II

Gain 2 Thief's Gloves. After 8 player combats, gain another.
Band of Thieves II+: Gain 2 Thief's Gloves. After 6 player combats, gain another.
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Binary Airdrop

Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.
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Celestial Blessing III

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
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Cybernetic Uplink III

Your champions holding an item gain 275 Health and restore 3 Mana per second.
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Prismatic Ticket

Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
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Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
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Level Up

When you buy XP, gain an additional 2. Gain 12 immediately.
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Living Forge

Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
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Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
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Radiant Relics

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
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Cruel Pact

Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat.
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The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
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Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
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Going Long

You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP.
Interest is extra gold you gain per 10g saved.
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Pandora's Items III

Round start: items on your bench are randomized.
Gain 1 random Radiant item.
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Spoils of War III

Enemies have a 45% chance to drop loot when killed.
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Buried Treasures III

Gain a random item component now and at the start of the next 5 rounds.
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Jeweled Lotus II

Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
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Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
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Roll The Dice

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
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Final Ascension

Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
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Pumping Up III

Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
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Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
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Sniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
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Bastion Crown

Gain a Bastion emblem, a Steadfast Heart, and a Nunu.
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Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
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Caretaker's Chosen

As you level, gain more powerful items.
- Level 4: Component Anvil
- Level 6: Completed Item Anvil
- Level 7: choose 1 of 5 Radiant items.
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Hedge Fund

Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
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At What Cost

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
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Call to Chaos

Gain a powerful and random reward.
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Tiny, but Deadly

Your team becomes small, gaining 30% Attack Speed and Movement Speed.
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Build a Bud

Gain a random 3-star 1-cost champion and 8 gold.
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Wandering Trainer II

Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
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Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
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Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
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Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.
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Invested

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++: Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Shimmerscale Essence

Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
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Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
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Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator and at the start of the next 3 stages.
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Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
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Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
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Bronze For Life II

Your team gains 2.5% Damage Amp and 4 AR&MR for each Bronze-tier trait.
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Coronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
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Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
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Greater Moonlight

Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
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Investment Strategy II

Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
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Max Cap

Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
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One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
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Prismatic Pipeline

The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
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Quality Over Quantity

Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.
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Sponging

Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
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Sword Overflow

Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
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Tactician's Kitchen

Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
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Tomb Raider II

Every time a player is eliminated, choose one of their completed items to keep.
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Trifecta II

Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
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Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
