TFT Augments List set 17 new
All augments tft set 17 list info new: Silver, Gold, Prismatic.
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Shieldmaiden

Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
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Group Hug I

Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
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The Tower

Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
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Cognitive Tax

Gain 8 gold and 1 XP.
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Termeepnal Velocity

Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
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Stellar Combo

Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
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Size Matters

Gain a Giant's Belt. After a champion starts combat with more than 3600 max Health, gain a Warmog's Armor.
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Kick Start

Gain a random 2-star 2-cost champion and 1 gold.
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Vampiric Vitality I

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
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Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
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Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
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Forge a Friend

The next 1-cost champion you buy is 3-star. Gain 2 gold.
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Charge Transfer I

Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
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Bonk

Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
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Silver Destiny

Gain a random Silver Augment and 2 gold.
Silver Destiny+: Gain a random Silver Augment and 4 gold.
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Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
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Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken.
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Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
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Augmented Power

Your next augment is one tier higher.
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Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
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Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
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Cybernetic Uplink I

Your champions holding an item gain 80 Health and restore 2 Mana per second.
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Keepers I

Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
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Best Friends I

Units isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
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Good For Something I

Champions that aren't holding items have a 50% chance to drop 1 gold on death.
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Spoils of War I

Enemies have a 25% chance to drop loot when killed.
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Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
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Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
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Preparation I

Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
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LateGame Specialist

When you reach Level 9, gain 36 gold.
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Item Grab Bag I

Gain 1 random completed item.
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AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
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Band of Thieves I

Gain 1 Thief's Gloves.
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Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
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Healing Orbs I

When an enemy dies, the nearest ally is healed for 220.
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Pandora's Items

Round start: items on your bench are randomized.
Gain 1 random component.
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Iron Assets

Gain a component anvil and 3 gold.
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Missed Connections

Gain a copy of each 1-cost champion.
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Latent Forge

After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
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Teaming Up I

Gain 1 random component and 2 random 3-cost champions.
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One, Two, Five

Gain 1 random component, 2 gold, and 1 random 5-cost champion.
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Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
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Branching Out

Gain a random Emblem.
Branching Out+: Gain a random Emblem and a Reforger.
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Pumping Up I

Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
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Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.
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Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices. -
Silver Spoon

Gain 10 XP.
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Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.
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One Twos Three

Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
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Over Encumbered

For the next stage, you only get 1 bench slot. After, get 3 item components.
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Beggars Can Be Choosers

You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
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Called Shot

Set your win streak to 4. Gain 4 gold.
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Item Collector I

Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
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Lunch Money

Every 7 damage you deal to enemy tacticians gives you 2 gold.
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Placebo

Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+: Your team gains 1% Attack Speed. Gain 14 gold.
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Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
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Corrosion

Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
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Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.
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Diversified Portfolio

Each round, gain 1 gold for every 3 non-unique traits active.
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Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
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Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+: Gain a random component. For every 18 ally champions that die, gain another component (max 2).
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Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
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Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
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Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
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Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
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Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
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Rigged Shop

Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
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Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
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Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
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Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
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Tour of the Galaxy

Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently.
Gain a Pyke and a Meepsie.
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Concentration

Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
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Timestream

Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
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Divine Amendment

Arbiters add a second effect to their law.
Gain a Leona and a Zoe.
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Cybernetic Implants

Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
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Anima Commander

Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
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Aurelion Sol's Boon

Choose 1 of 3 quests to prove yourself to Aurelion Sol.
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Ekko's Boon

Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
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Ahri's Boon

Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
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Yasuo's Share The Spotlight

Yasuo's hexes also affect adjacent units at 100% effectiveness.
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Blood Price

Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.
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Group Hug II

Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
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Invader Zed

Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.
Zed is a 5-cost Attack Fighter that creates clones of himself.
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Reach for the Stars

Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
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Cosmic Restart

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
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May the Fours Be With You

Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
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Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
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Contract Killer

Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
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The Big Bang

Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
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Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Side Effects

When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
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Misfits

Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
Unique traits belong to 1 champion and are shown in orange.
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Apotheotic Forge

Choose 1 of 4 Divine Artifacts.
Artifacts are more powerful items with a unique effect.
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Booster Pack

Gain 10 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
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Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
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Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
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Charge Transfer II

Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
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Mess Hall

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.
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Treasure Hunt

Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
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Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.
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Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
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Quiet Quitting

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
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Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
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Piercing Sight

Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
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Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
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Exclusive Customization

Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Evil Beyond Measure

Your champions deal 4.5% of their damage as True Damage for each Star level.
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Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
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Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
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Backup Dancers

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
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Aura Farming

Gain a 2-star 5-cost champion. You cannot field it until 4-3.
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Aim For The Top

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
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Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
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Overheal

Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
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Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.
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Little Buddies

Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
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Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
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Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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Keepers II

Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
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Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
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Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.
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Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.
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Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
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Trade Sector

Gain a free Shop reroll every round. Gain 4 gold.
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Spoils of War II

Enemies have a 30% chance to drop loot when killed.
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Sunfire Board

Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
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Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.
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Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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Preparation II

Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
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Portable Forge

Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
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Hustler

You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.
Interest is extra gold you gain per 10g saved.
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Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
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Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
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Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.
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Know Your Enemy

You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
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Ascension

After 15 seconds of combat, gain 60% Damage Amp.
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Pumping Up II

Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
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Stars are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
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Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
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Wandering Trainer I

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
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Pandora's Items II

Round start: items on your bench are randomized.
Gain 2 random components.
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Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
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Healing Orbs II

When an enemy dies, the nearest ally is healed for 440.
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Epoch

Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Epoch+: Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
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Slammin

Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin+: Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Raining Gold

Gain 7 gold now and 1 gold every round.
Raining Gold+: Gain 18 gold now and 1 gold every round.
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ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
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Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
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Raid Boss

Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
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Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
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All That Shimmers

Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
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Worth the Wait

Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
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Two Tanky

When you field exactly 2 copies of a champion, they both gain 600 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
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Bastion Crest

Gain a Bastion emblem and a Nunu.
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Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.
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Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+: Now and at the start of the next 3 rounds, gain 10 XP.
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High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
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Academy Crest

Gain an Academy Emblem and a Leona.
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Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
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Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.
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Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
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Cloning Facility

Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
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Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
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Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
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Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
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Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
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Investment Strategy I

Your champions gain 8 permanent max health per interest you earn.
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Mace's Will

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
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Malicious Monetization

Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
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Moonlight

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.
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Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
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Sated Spellweaver

After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
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Scavenger

The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
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Spirit Link

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
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Tower Defense

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
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Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
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Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
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Vampiric Vitality

You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 18% Omnivamp.
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Loot Singularity

When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.
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Heart of the Swarm

All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian.
Gain a Briar, Bel'veth, and 2-star Rek'sai.

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Golden Gamble

Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Exclusive Customizationb II

Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
TFT Paris Open, 2025
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Just Hit

Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
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Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
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Unlimited Power

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.
Useful for Magic Carries!
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Cybernetic Uplink III

Your champions holding an item gain 275 Health and restore 3 Mana per second.
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New Recruit

Gain +1 max team size and 2 four-cost champions.
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Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.
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Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
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Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
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Roll The Dice

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
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Final Ascension

Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
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Pumping Up III

Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
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Sniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
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Bastion Crown

Gain a Bastion emblem, a Steadfast Heart, and a Nunu.
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Caretaker's Chosen

As you level, gain more powerful items.
- Level 4: Component Anvil
- Level 6: Completed Item Anvil
- Level 7: choose 1 of 5 Radiant items.
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At What Cost

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
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Build a Bud

Gain a random 3-star 1-cost champion and 8 gold.
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Wandering Trainer II

Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
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Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
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An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator and at the start of the next 3 stages.
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Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
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Greater Moonlight

Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
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Investment Strategy II

Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
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Max Cap

Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
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Prismatic Pipeline

The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
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Quality Over Quantity

Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.
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Sponging

Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
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Tomb Raider II

Every time a player is eliminated, choose one of their completed items to keep.
