Fizz TFT set 17 : Build Items, team Comps and more

Guide build Fizz tft set 17 meeple items, team comps and stats, synergies Fizz rogue patch 17.3 with vntft.

Fizz tft set 17

3 cost

  • Rogue Rogue
  • Meeple Meeple

Stats Fizz

Mana Mana 0/20
Armor Armor
Magic Resist Magic Resist
Health Health
Attack Damage Attack Damage
Dps DPS
Attack Speed Attack Speed
Range Range 1

Abilities Fizz: Meep Bait 0/20 cost

Dash through the current target, dealing DashDamage (Ability power) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing ChompDamage (Ability power Meeps) magic damage in a one-hex radius, reduced by FalloffPerHex per hex from the center.

Meep Bonus:Add NumMeeps (Meeps) Meep to the bait, increasing Mega Meep damage by MeepBonusDamage (Meeps).

Item Build Fizz

Three cores item build recommend for Fizz tft 17
Jeweled Gauntlet
Striker's Flail
Hand of Justice
Jeweled gauntlet, striker's flail, hand of justice
Jeweled Gauntlet
Hextech Gunblade
Nashor's Tooth
Jeweled gauntlet, hextech gunblade, nashor's tooth
Bloodthirster
Jeweled Gauntlet
Giant Slayer
Bloodthirster, jeweled gauntlet, giant slayer

Team comps Fizz

Fizz Vô Pháp

  • Rogue Rogue
  • Meeple Meeple
  • Dark Star Dark Star
  • Voyager Voyager
  • Redeemer Redeemer
  • Bastion Bastion
Place:
Win: %
Top 4: %

team comp Fizz Vô Pháp

Champions use Fizz Vô Pháp:

  • Kai'Sa, Ornn, Fizz, Rhaast, Gwen, Meepsie, Karma, Rammus,
  • Main carry: Kai'Sa
  • Code tank: Ornn

Traits active:

  • 3 Rogue, 3 Meeple, 2 Voyager, 2 Dark Star, 2 Bastion, 1 Redeemer

Traits Fizz

MeepleMeeple

Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health.

  • (3) 2%, 125 Health
  • (5) 3%, 250 Health
  • (7) 4%, 400 Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
  • (10) 6%, 1000 Health. SUMMON THE FOUR MEEPLORDS!

Cloning time = Champion cost

Rogue Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

  • (2) 15% AD & AP
  • (3) 30% AD & AP
  • (4) 45% AD & AP
  • (5) 60% AD & AP