Resolve rune 2026

Resolve

Durability and crowd control

Paths Keystone Slot 1 Slot 2 Slot 3
Resolve

Resolve

Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:

  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.

Demolish

Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)

Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Guardian

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

Cooldown: 90 - 40 seconds

Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health

Proc Threshold: 90 - 250 postmitigation damage

Font of Life

Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health for 10-50 health (70% for ranged users). 20 second cooldown.

Revitalize

Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Unflinching

Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.

Shield Bash

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.

While shielded, gain 1 - 10 Armor and Magic Resist based on Level.(removed 14.19)

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.

Duration: 1.5s

Cooldown: 55s