Sorcery rune 2026

Sorcery

Empowered abilities and resource manipulation

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Sorcery

Sorcery

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Axiom Arcanist

Your ultimate ability’s damage, healing, and/or shielding is increased by 14% (reduced to 9% for AoE damaging abilities).

Takedowns on enemy champions refund 7% of your ultimate ability’s current remaining cooldown.

Transcendence

Gain bonuses upon reaching the following levels:

  • Level 5: +5 Ability Haste
  • Level 8: +5 Ability Haste
  • Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: Now deals up to 100% increased damage based on distance from the target, max damage bonus at 750 range away

Cooldown: 20 - 8s

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking

Gain 10 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Stormraider's Surge

Dealing 25% of a champion's maximum health within 3s grants a movespeed and slow resistance for 3s. 20-10s cooldown, scales based on level.

[NEW] Speed: 40%; 75% for ranged champs

[NEW] Slow Resist: 50%

Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Gathering Storm

Every 10 min gain AP or AD, adaptive.

  • 10 min: + 8 AP or 5 AD
  • 20 min: + 24 AP or 14 AD
  • 30 min: + 48 AP or 29 AD
  • 40 min: + 80 AP or 48 AD
  • 50 min: + 120 AP or 72 AD
  • 60 min: + 168 AP or 101 AD
  • etc...

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 12-35% (based on summoner spell cooldown) decaying over 2 seconds. (Higher cooldown Summoner Spells grant more Move Speed).

Deathfire Touch

Damaging a champion with an ability burns them for (4s singletarget / 2s AoE / 1s DoT). The burn deals 4-12 (level scaling) + 8% bonus AD + 3% AP adaptive damage per second. After the burn has been on a target for 3s, the damage of the burn increases by 100%.