ARAM Mayhem augments List combo 2026 update
ARAM Mayhem augments tier list, best combo, stats update 2026 League of Legends: Sets, Prismatic, Gold and Silver.
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RISE

Killing enemy champions with your Ultimate resets the cooldown, up to 3 times.
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Overloaded

Using another Ability resets the cooldown of [Spell].
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Tripleshot

Your [Spell] targets 2 additional enemies in front of you.
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Empowered By The Faithful

Healing or Shielding allies blesses them, causing their damage to fill you with devotion.
When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
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Spirit Bomb

Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
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Rite of Ascension

On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
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Surge Field

On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.
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Multishot

QUEST: Hit enemy Champions with [Spell] ? times.
REWARD: Fire additional missiles per Quest Level.
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Titan's Resolve

Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
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Squishy Slappy Grab

Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
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En Passant

En Passant Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
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Echo Cast

Casting your [Spell] sends a clone toward your mouse position and recasts it.
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Spell Split

Your [Spell] missile splits into two on hit, at max Range, or when Recast.
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Ultra Hydra

Gain a Tiamat when completing a Hydra Item.
QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra.
REWARD: Gain Ultra Hydra.
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Hellbent

Hellbent Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
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Double Tap

Your Critical Strikes apply On-Hit effects an additional time. Gain 25% Crit chance.
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Holy Snowball

Gain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball.
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Hand of Baron

Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
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Totentanz

Gain a Summoner Spell that lets you “Dance with Death”, granting you immortality for 5 seconds, but if you don’t get a takedown during that time, you’ll get dragged to the underworld.
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Third Times The Harm

Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.
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Mosh Monster

Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.
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Group Hug

One of your Abilities that heals or shields also heals or shields nearby allies.
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Bouncing Bees

After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.
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Big Shot

A large percent of your Attack Speed is converted to Critical Strike Damage.
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Triggered Inferno

Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.
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Upgrade Sword of Blossoming Dawn

Gain 100% Attack Speed
When you have Sword of Blossoming Dawn, your attacks against champions deal 50% damage but increase Sword of Blossoming Dawn’s healing by 250%
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Void Rift

Damaging enemies with Abilities creates a Void scar. If there is another Void scar nearby, both are consumed to create a rift between them, dealing magic damage and Slowing enemies inside.
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Poro King

Replace a Summoner Spell with Bounce of the Poro King!
Bounce of the Poro King: Transform into the Poro King, becoming Unstoppable and Ghosted. Gain damage reduction and Movement Speed, but become Silenced and unable to Attack. Additionally, bounce repeatedly, dealing physical damage and Knocking Back nearby enemies.
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Droppybara

Gain Droppybara as a Summoner Spell.
After a delay, call down a capybara that deals 25% max Health true damage.
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Dropkick

Your Attacks execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
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Stuck In Here With Me

Using your Ultimate Taunts nearby enemies and grants you damage reduction for a few seconds.
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Heads Up Cupcake!

Cupcakes will intermittently fly across the bridge. Cupcakes grant Gold to whoever catches them and restore Health to the first champion hit plus their nearby allies. Gain Gold based on the amount healed.
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Prom Queen

Every 25 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
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Archmage

Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
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Infinite Recursion

Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
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Stats on Stats on Stats

Gain 4 Stat Anvils!
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Sneakerhead

Immediate: Gain a random pair of upgraded boots.
Requirement: Complete its quest to swap for another.
Reward: Jarvan I's Boot
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Laser Heal

Cast a healing laser for 2.5 seconds that heals allies, slows and deals magic damage to enemies.
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Orbital Laser

Gain Orbital Laser Summoner Spell.
After a delay, call down an orbital laser that deals 25% max Health true damage plus ? magic damage over 3 seconds.
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Empyrean Promise

Gain 15% Heal and Shield power. Gain Empyrean Promise Summoner Spell.
Vigilance: Teleport to an ally and grant ? shield for 3s after landing.
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I'm a Baby Kitty Where is Mama

Standing next to an ally marks them as your mama.
Gain Movement Speed when moving towards Mama. Gain Movement Speed and Heal and Shield Power when close to your mama.
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Biggest Snowball Ever

Gain 100 Ability Haste on Snowball.
Your snowball is BIG and will pass through minions. It Slows, Knockups champions and deals additional damage.
If you don't have one, gain a Snowball.
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Goldrend

Damaging a champion with Attacks or Abilities deals additional magic damage, grants you Gold and Move Speed.
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King Me

The first time you take the enemy transport with a Legendary item you become Kinged, upgrading your item and gaining a random Prismatic Augment.
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Laser Eyes

There is a laser in the direction you are facing that deals continuous magic damage.
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Spellwake

Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
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Earthwake

Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.
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Feel the Burn

Gain the Feel the Burn Summoner Spell.
Feel the Burn casts Ignite and Exhaust on all nearby enemy champions.
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Circle of Death

Healing and Health Regen you do also deal magic damage to the nearest enemy champion.
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Windspeaker's Blessing

Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
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Quest: Urf's Champion

Requirement: Score 18 takedowns.
Reward: Golden Spatula
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Upgrade Mikael's Blessing

Gain Mikael's Blessing. Reduce Mikael's Blessing Cooldown to 45 seconds.
On item active, cleanse Disabling and Immobilizing effects and Heal allies in range.
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Back To Basics

Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
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Pandora's Box

Transmute all of your augments into random Prismatic augments.
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Draw Your Sword

Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed (scaling with the range you give up.).
- AD: 24% bonus increased up to 100% based on Attack Range (500-650)
- AS: 20% bonus increased up to 100% based on Attack Range (500-650)
- HP: 24% bonus increased up to 100% based on Attack Range (500-650)
- MS: 20% bonus increased up to 100% based on Attack Range (500-650)
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Master of Duality

Your Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
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Glass Cannon

Reduce Max Health by 30%. Deal an extra 15% damage as True Damage.
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Cant Touch This

Casting your Ultimate makes you Invulnerable for a short duration.
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Trueshot Prodigy

When you damage a champion from far away, fire a Trueshot Barrage at them.
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Fey Magic

Damaging with your Ultimate Polymorphs enemies for a few seconds.
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Quantum Computing

Periodically Autocast a massive slash. Enemies hit are Slowed, take additional max Health damage, and heal you.
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Blade Waltz

Gain Blade Waltz Summoner Spell.
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Cerberus

Gain the Hail of Blades and Press the Attack Keystone Runes.
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Ominous Pact

Gain Ability Power, Move Speed and Omnivamp, based on missing Health, taking damage each time you cast.
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Courage of the Colossus

Gain ? Shield after Immobilizing or Grounding an enemy champion.
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Protein Shake

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.
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Gash

Gain 50% Attack Speed. Deal True Damage On-Hit, scaling with your Armor.
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Omni Soul

Gain 3 random Dragon Souls.
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Mad Scientist

On each revive, you grow large (Adaptive Force and Health) or tiny (Ability Haste and Move Speed).
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Ultimate Revolution

Refresh your Ultimate Ability after casting it. (75s Cooldown or Reset on death)
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Mystic Punch

on hit reduce the cooldown of your basic abilities by 20% of their remaining cooldown.
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Ultimate Awakening

Gain 30 Ultimate Ability Haste.
After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
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Fan The Hammer

Attacks fire 5 extra bolts that deal more damage with distance. Each direction has its own cooldown.
Outlaw's Grit: Stacks now reset based on a 15s duration instead of a fixed timer
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Dashing

Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
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Cruelty

On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage in the area.
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Transmute: Chaos

Gain 2 random Augments.
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Clown College

Gain Deceive Summoner Spell.
Gain Backstab Passive.
When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
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Quest: Wooglet's Witchcap

Immediate: Gain Needlessly Large Rod.
Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass.
Reward: Gain Wooglet's Witchcap
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Symphony of War

Gain the Lethal Tempo and Conqueror Keystone Runes.
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Tap Dancer

Your Attacks grant you Move Speed. Gain Attack Speed based on your Movement Speed.
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Final Form

After casting your Ultimate, gain a Max Health Shield, Omnivamp and Movement Speed for 10 seconds.
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Scopiest Weapons

Gain 250 Attack Range, reduced to 150 if you are Ranged.
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Slow Cooker

Every second, apply an infinitely stacking Burn to nearby enemy champions, scaling with your max Health.
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Dual Wield

Attacks fire a secondary bolt that applies on hit effects at reduced strength. Gain 20% total Attack Speed.
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Infernal Conduit

Your Abilities apply stacking Burn, that deals damage over time over time.
Your Burn effects reduce your basic Ability Cooldowns.
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Goliath

Grants 35% bonus health, 15% adaptive force, and 50% increased size.
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Jeweled Gauntlet

Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
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Eureka

Gain ability haste equal to 30% AP.
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Giant Slayer

Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
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One Hit Wonder

[Spell]'s damage is increased by 75% per 100 Ability Haste, but no longer benefits from Ability Haste.
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Rejuvenation

Using [Spell] restores Health.
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Quickstep

When you use [Spell], dash towards your cursor.
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Upgrade Sundered Sky

Reduce Sundered Sky's per target cooldown to 5 seconds and heal you for 9% of missing health. Gain 500 Gold.
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Terror

Whenever you cast [Spell], Fear enemies around you.
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Pursuit of Haste

QUEST: Hit enemy champions with [Spell] ? times.
REWARD: Gain Ability Haste on [Spell] per Quest Level up to 160.
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Chain Reaction

If a target Knocked Back by [Spell] hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
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BONK

Attacks and Abilities empowered by [Spell] deal additional damage to the target and nearby enemies.
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Siphon

Damaging enemy champions with [Spell] heals you.
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Nature is Healing

Entering Brush regenerates a large amount of Health.
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Pursuit of Power

QUEST: Hit enemy champions with [Spell] ? times.
REWARD: Permanently increase [Spell] damage.
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Snowblast

Snowblast Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
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Shark Bait

A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
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Endless Decimation

While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
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Porcupine

Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
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Pressure Cooker

Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health.
QUEST: Deal Burn damage to enemy Champions.
REWARD: Size and damage increase per Quest Level.
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Mercy's Strike

After healing or shielding your ally with [Spell], your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
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THRASH

Empower E! Empowered E gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
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HEAVY

Empower Q! Empowered Q gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
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POWER

Empower W! Empowered W gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
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DOOM

Empower R! Empowered R gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
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From Downtown

QUEST: Snipe ? enemy champions with abilities
REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
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Lil' Extra Help

Gain ? Attack Range and ? Attack Speed during your [Spell] duration
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Terrain'd

Your [Spell] deals damage in an area around it.
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Shark Tempest

Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
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Growth Spurt

Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
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Upgrade Ravenous Hydra

Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.
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Tooth Fairy

Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
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Pat On The Back

Allies encourage you when you walk past, granting you a Shield and Movement Speed.
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Warlock Juicebox

Gain 10% (+0.03% ) Omnivamp.
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Ravenous Bind

Immobilizing or Grounding enemy champions with [Spell] deals extra damage and heals you.
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Weapon Of Destiny

The first Legendary Item you buy gets stronger stats with every takedown.
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Upgrade: Stormsurge

When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.
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Tickle Monster

All Attack Damage from your items is converted to Attack Speed.
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The Boom and the Bass

After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.
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Take’em Down Down Down

Damage an enemy champion five times with Attacks and Abilities to gain a burst of healing and extra damage.
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Still Here

Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.
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Sap Magic

Every 10 seconds, your next Attack deals additional damage and heals you.
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Salvation

Falling to low Health pushes back enemies and heals allies.
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Recoil

One of your abilities will launch you backwards when you fire it.
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Jeweled Bracelet

Your Ultimate Ability can now critically strike.
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Heavy Is The Crown

Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.
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Get Jinxed

Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.
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Enchanting Butterflies

Healing and Shielding allies summons butterflies. Once you have enough butterflies, they’ll fly at enemies you damage, dealing additional damage.
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Double Time

Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.
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CRIMSON COBALT

One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.
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Brass Blast

Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.
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BEES

Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.
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Armored Impact

Using an Ability causes your next Attack to deal additional damage based on your Armor.
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Arcane Axiom

Takedowns refund a portion of your Ultimate Cooldown.
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Grandma's Chili Oil

Basic attacks and ability hits against enemies inflicts them with a Burn that drops a pool of Chili Oil nearby. Chili Oil restores Health and Burns enemies.
Chili Oil effects become stronger for each Burn you apply. -
Final City Transit

When you die, launch a train towards your killer, dealing ? physical damage to enemies it hits. The train does not stop.
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Snowball Roulette

Gain 100 Ability Haste on Snowball. Hitting an enemy casts a random beneficial Summoner Spell on you and a harmful one on them. Following up recast the beneficial one on yourself.
If you don't have one, gain a Snowball.
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Pinball Snowball

Your Snowball gains 50 Ability Haste and deals extra ? true damage. When the snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
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Red Envelopes

Red envelopes appear around you randomly. Picking them up gives you Gold and a small amount of a random stat.
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Donation

Get 2500 Gold. No questions asked.
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Sonata

Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody.
Aria of Perseverence heals nearby allies and grants a temporary shielding aura.
Song of Celerity grants a temporary aura that provides bonus Movement Speed.
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Shrink Engine

Takedowns makes you smaller and grant Ability Haste and Movement Speed.
Lose 65% stacks on death.
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Phenomenal Evil

Permanently gain 1 Ability Power when you hit enemies with Abilities.
If taken as your second Augment, starts with 40 Ability Power.
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Soul Eater

Immobilizing an enemy champion grants 20 max Health.
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Critical Missile

When you Crit, fire 1 plus ? Firecrackers that deal magic damage each. Additionally, gain 25% Critical Strike Chance.
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Wee Woo Wee Woo

When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
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Stats on Stats

Gain 3 Stat Anvils!
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Flashy

Your Flash has 3 Ammo and a 2 second Cooldown. Ammo has 120 seconds recharge time
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Minionmancer

Your summons gain 40% increased size, health, and damage.
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Divine Intervention

15 seconds into combat, call upon a protective star that slowly descends upon you. When it lands, you and nearby allies become Invulnerable for a few seconds. Then Autocast this every 35 seconds.
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All For You

Your Heals and Shields are 30% stronger when used on an ally.
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Searing Dawn

Your Abilities mark enemies, causing them to take extra magic damage from your ally's next Attack or Ability.
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Snowball Roulette

Gain 100 Ability Haste on Snowball. Hitting an enemy casts a random beneficial Summoner Spell on you and a harmful one on them. Following up recast the beneficial one on yourself.
If you don't have one, gain a Snowball.
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Snowball Upgrade

Gain 100 Ability Haste on Snowball. Hitting an enemy creates a snowfall that deals AoE damage and slows the area.
If you don't have one, gain a Snowball.
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Ok Boomerang

Autocast throw a boomerang at a nearby enemy every 10s.
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Upgrade Sheen

Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 gold.
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Slow And Steady

Your Attack Speed becomes 0.625. All Bonus Attack Speed is converted to Attack Damage. (25 Plus ?AD per 1% AS).
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Holy Fire

Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds.
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Apex Inventor

Gain 100 Item Haste (equivalent to 50% Item CDR).
Item Haste reduces the cooldown of all Item Abilities.
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With Haste

Gain Move Speed equal to 100% of your Ability Haste.
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Ethereal Weapon

Your Abilities apply on hit effects. 1 second cooldown per target.
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Impassable

Gain the Aftershock and Glacial Augment Keystone Runes.
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Upgrade Hubris

Your Hubris now heals you on takedown and grants movement speed for the buff duration, both scaling with your stacks. Additionally, gain 250 gold.
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Dawnbringer's Resolve

Upon dropping below 50% Health, heal for 30% max Health over 3 seconds.
Refresh on death or every 45 seconds.
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Demon's Dance

Gain the Fleet Footwork and Grasp of the Undying Keystone Runes.
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Restless Restoration

You constantly heal while moving.
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Outlaw's Grit

After using a dash, blink, or teleport you gain 12 Armor and Magic Resist up to 5 stacks.
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Upgrade Infinity Edge

Gain 25% Critical Strike Chance and 500 gold.
Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each attack.
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Shrink Ray

Your Attacks reduce an enemy's damage by 15% for 3 seconds.
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Nightstalking

Takedowns against enemy champions within 3 seconds of damaging them renders you invisible.
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Bread And Jam

Your W gains 100 Ability Haste.
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Skilled Sniper

Hitting an enemy with a non-Ultimate Ability at far range refunds 80% Cooldown (65% for periodic Abilities).
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Critical Healing

Your Heals and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance.
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It's Critical

Gain 50% Crit Chance.
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Bread and Cheese

Your E gains 100 Ability Haste.
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Twice Thrice

Every third Attack, your on hit effects trigger a second time.
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Vulnerability

Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
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Cheating

Press Recall to return to base, buy items, and acquire augments.
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Firebrand

Your Attacks apply an infinitely stacking Burn on hit, dealing damage over time.
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Overflow

Your Mana costs double. Your Ability Heals, Shields, and damage are increased based on your max Mana.
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Big Brain

Gain 3 Shield for every 1 Ability Power. Refresh on death.
Refresh on Respawn or every 70 seconds
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Keystone Conjurer

Gain the Summon Aery and Arcane Comet Keystone Runes.
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Soul Siphon

Gain 25% Crit Chance and 12% lifesteal on Critical Strikes.
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Marksmage

Your Attacks deal additional physical damage equal to 75% Ability Power.
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Spiritual Purification

On takedown, creates an explosion that slows other nearby enemies by 60%, and deals damage based on their current Health.
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Bread And Butter

Your Q gains 100 Ability Haste.
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Celestial Body

Gain 1250 Health, but you deal 10% less damage.
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Get Excited

Increase Move Speed and Attack Speed for 4 seconds on takedown.
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Perseverance

Gain hugely increased Health Regen, even further increased at low Health.
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Rabble Rousing

Using an Ability restores ? Health.
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From Beginning To End

Gain the First Strike and Dark Harvest Keystone Runes.
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Lightning Strikes

Gain 20% total Attack Speed.
At ? Attacks per second, deal additional magic damage on hit.
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Critical Rhythm

Gain 25% Crit Chance. Your basic attack stacks Attack Speed on Critical Strikes.
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It's Killing Time

After casting your Ultimate, mark all enemy champions for death. While marked, store a percentage of damage dealt to them, and detonate the damage when the mark ends.
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Thread the Needle

Gain 18% Armor Penetration and Magic Penetration.
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Quest: Steel Your Heart

Requirement: Possess Heartsteel with 300+ stacks.
Reward: Multiply your Heartsteel stacks by 3.
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Tank Engine

On takedown, gain a stack that increases size and max Health. Lose stacks on death.
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Scopier Weapons

Gain 200 Attack Range, reduced to 100 if you are Ranged.
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Executioner

Deal 10% more damage to enemies below 30% health. Reset your basic abilities on takedown.
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Transmute: Prismatic

Gain a random Prismatic Augment.
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Magic Missile

Dealing damage with an Ability fires 3 magic missiles at them, each dealing percent max Health true damage based on distance traveled.
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Vampirism

You cannot be Healed by allies or gain any Health Regen. Gain 30% Omnivamp.
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Bolstered

Shields granted from [Spell] are stronger and scaling with target's missing Health.
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Adaptive Ward

Striking an enemy champion with [Spell] grants you 7–12 Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
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It's Go Time

Activating [Spell] grants you Movement Speed for its duration.
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Trusty Weapon

Striking enemy champions with [Spell] forges a bond of Friendship. [Spell] gains temporarily increased damage based on your level of Friendship.
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Purist - Caster

Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
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Hextech Soul

Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
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Zealot

Gain 25% (+0.05% ) Critical Strike Chance and 35% (+0.05% ) Attack Speed.
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Don't Change the Channel

Gain a Shield for every second you spend Channeling.
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Stay Resolute

When [Spell] damages enemy champions, gain 1–3 Armor and Magic Resistance.
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Forged By The Master

Increase your Item and Augment damage by 45%.
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Upgrade Death's Dance

Gain gold 250 Death's Dance's Ignore Pain is increased to ? of damage received, and heals for more instantly when scoring a takedown.
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Kill Secured

Gain increased Movement Speed towards enemies at low Health.
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Ultimate Recursion

Gain 50 Ultimate Ability Haste.
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Sound Barrier

Your shields grant Move Speed.
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No Mana, No Problem

All mana from your items is converted to Ability Power.
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Lonely Warrior

Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.
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Lich Brain

Gain Ability Power based on your Bonus Health.
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Hands Off The Talent

Your Attacks deal extra damage if fired from max range.
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Gift of the Drowned

All Bonus Health from your items is converted to Lethality.
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Fruitify

Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.
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Flow of Spirit

Using a specific ability grants you stacking Attack Speed
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Blue Barrier

Gain a Shield whenever you cast an Ability based on the mana cost
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Speed Demon

Gain 200 Movement Speed when damaging an enemy champion with an Ability, decaying over 0.75 seconds.
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Juiced

On-Hit consume ? Mana to deal ? magic damage, this damage can Strike Critically.
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Firefox

Autocast
Gain movement speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing adaptive damage.
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Twin Fire

On ability damage, fire 1 plus ? Firecrackers that deal ? magic damage each. Additionally, gain 15% Critical Strike Chance.
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Snowday

Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
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Stats

Gain 2 Stat Anvils!
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Fetch

Gain bonus Move Speed toward enemies marked by Snowball. You can pick up an ally's Snowball to refresh your own.
If you don't have one, gain a Snowball.
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Upgrade Cutlass

Reduce Spectral Cutlass and Lifeline's cooldown to 30s. When active, gain 25% damage amplification.
Gain 250 gold.
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Virtuous Cycle

Your Heals grant extra Shield and your Shields grant extra Healing.
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Repulsor

On dropping below 35% Health, Knocked Back nearby enemies and Slow them for 90%.
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Flash 2

Gain a second Flash Summoner Spell and 70 Summoner Haste.
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ReEnergize

Your Energized Attack charges are fully refunded if the target is not the same as your previous. Energized Attacks deals extra damage.
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Poltergeist

Gain the Poltergeist Summoner Spell.
Poltergeist casts both Summoner Spell Barrier and Ghost.
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Flashbang

Flashing causes an explosion that damages and slows. Flash resets every death.
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Mighty Shield

Gain 40 – 100 (based on level) Adaptive Force for 3 seconds when you gain a shield. (5s Cooldown)
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Wind Beneath Blade

The higher your Armor Penetration and Magic Penetration are, the faster you are.
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Spin To Win

Your spin Abilities gain 30 Ability Haste and deal 30% more damage!
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Don't Blink

Deal more damage to enemies the faster you are than them.
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Upgrade Immolate

Hollow Radiance and Sunfire Aegis grant 10 gold per target affected with Immolate. Gain 250 gold.
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Stackosaurus Rex

When you gain permanent Stacks of an Ability, gain 100% more!
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Self Destruct

Every 25 seconds, attach a bomb to you. After 5 seconds, it explodes for true damage and Knocks Up enemies.
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Ultimate Unstoppable

After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
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Tormentor

Immobilizing or Grounding enemy champions applies a Burn that deals damage over time, stacking infinitely.
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Dive Bomber

Explodes when you die, dealing massive true damage.
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Sonic Boom

Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
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Veil of Warding

Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
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Mountain Soul

You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.
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Upgrade Zhonya's

Reduce Zhonya's Hourglass cooldown to 45s. You can now move when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis.
Gain 250 gold.
Grants 50% Bonus MS during Stasis
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Tank It Or Leave It

You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance.
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Adamant

Each time you Immobilize or Ground an enemy, gain Armor and Magic Resist.
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Frost Wraith

Autocast Root nearby enemies for 1.25 seconds every 6.5 seconds.
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First-Aid Kit

Gain 20% Heal and Shield Power.
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Slap Around

Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.
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Guilty Pleasure

Immobilizing or Grounding enemy champions heals you.
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escAPADe

Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.
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Upgrade Collector

Executing enemies with The Collector's passive increase its execute threshold and grant bonus gold.
Gain 250 gold.
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Erosion

Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
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Ocean Soul

Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
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Buff Buddies

You gain Crest of Cinders and Crest of Insight.
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Light'em Up

Every 4th Attack deals additional magic damage on hit.
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Leg Day

Gain 50 Movement Speed and 40% Slow Resist.
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Blunt Force

Gain 20% Attack Damage.
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Swift and Safe

Gain a shield after a dash or blink.
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Homeguard

Gain 100% Move Speed, disabled for 3 seconds after taking damage.
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Escape Plan

Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
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The Brutalizer

Gain 20 Attack Damage, 10 Ability Haste, and 5 Lethality.
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Typhoon

Your Attacks fire a bolt at an additional target dealing reduced damage and applying on hit effects.
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Transmute: Gold

Gain a random Gold Augment.
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Ice Cold

Your Slowing effects reduce Move Speed by an extra 100.
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Scoped Weapons

Gain 75 Attack Range, reduced to 50 if you are Ranged.
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Hat on a Hat

Headwear items and hats give an extra Ability Power and Magic Resist.
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Mind to Matter

Increase max Health by half of your Mana.
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Shadow Runner

After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain Move Speed.
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Heavy Hitter

Your Attacks deal additional physical damage equal to 4% of your max Health.
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ADAPt

Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
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Infernal Soul

You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
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Goredrink

Gain 15% Omnivamp.
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Deft

Gain 60% Attack Speed.
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Witchful Thinking

Grants 20 – 80 (based on level) ability power.
